To me, Azrael's Tear is something of an enigma. For a 1996 release, it sports the kind of 3D graphics that would be impressive more than five years after its release. It is dripping with the kind of atmosphere most games would kill for, with a skilfully designed soundscape that truly draws you in. Even though there are action elements, it is primarily an adventure game with the kind of well thought out puzzles that fit perfectly in the fantasy world laid out before you. The story itself is truly absorbing and thought-provoking. With all these impressive elements on show, why does the game overall leave me cold?
Let's begin with the story. When you begin the game some ethereal words fade in to teach you absolutely nothing about the kind of experience your in for. Then, without warning or fanfare - not so much as a title screen - the game itself starts. You are told so little that you begin to question who you are, why you are there and why tiny dinosaurs scatter around your feet. There's an easily missed page on the floor to your right which gives the date as 1194 AD, which is not the current year. Even the manual is frustratingly vague choosing to tell us about the history of the Knights Templar and the Holy Grail instead of anything that lays before you.
The story does eventually make some sense, especially if you're compelled enough to read every line of tiny text that appears on your HUD - a lot of which appears to be made up jargon. As you continue to play, gaps are filled and questions are answered leading to a detailed yarn worthy of any novel. But it's this directionless beginning that's the first major flaw you come across. Perhaps Intelligent Games, the developers behind this venture, knew this could be a problem as the manual includes a walkthrough of the first few moments by way of a short story (it still doesn't say why you're there). In case you are wondering, you're a futuristic archaeologist searching for the Holy Grail which can save the post-apocalyptic world you reside in. Or something like that.
The other major flaw is with the interface and the control scheme. The HUD looks pretty enough, but the complete lack of any kind of labelling leaves you stumbling over what anything does. Without memorising the manual, it took me some time to get my brain to understand what each black button does. It's a design flaw that could've easily been solved prior to release, but one that can nevertheless still be overcome with some patience and brain-boosting super foods.
What still frustrates me enough to cut my playthrough short every time I attempt it is the control scheme. It doesn't know whether it wants to be a point-and-click adventure game or a first-person action game and in this department at least, it excels at neither. You can move using the mouse, holding down the left button to go forward and swaying the mouse imprecisely in order to turn. This becomes useless as soon as you enter the second room in the game which contains some nefarious bridge placement. Using the mouse, I immediately fell off and died first time round. In fact, this is the most dangerous rooms I came across! You can use the direction keys to move as well, which is more precise and definitely the preferred method, but turning is much slower this way. Neither option left me feeling I had direct control.
If you can get past these flaws, what you're left with is an impressive and atmospheric action adventure with some exceptional world-building and puzzle designs. Even though I had issues with how it was presented, I found the story to be inspired and intriguing. Alas the control scheme was near game-breaking for me which is very disheartening considering almost everything else about Azrael's Tear is something I would normally find incredibly exciting to play.
To download the game, follow the link below. This custom installer exclusive to The Collection Chamber uses the DOSBox-X build of DOSBox to bring the game to modern systems. Manual included. Read the ChamberNotes.txt for more detailed information. Tested on Windows 10.
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Azrael's Tear is © Intelligent Games
Review, Cover Design and Installer created by me
15.09.2016 - Version 2 - Updated Installer. Fixed speed issue.
01.08.2022 - Version 3 - Now uses DOSBox-X to run the game.
01.08.2022 - Version 3 - Now uses DOSBox-X to run the game.
File Size: 337 Mb. Install Size: 637 Mb. Need help? Consult the Collection Chamber FAQ
Download
Azrael's Tear is © Intelligent Games
Review, Cover Design and Installer created by me
I appreciate your uploads very much! Great unearthed classics!
ReplyDeleteI have a question about Azrael's Tear - I ran your DosBox installation - but the speed seems to be way to high.
The raptors are running around at an incredible speed and moving around has the same problem.
I'm not a Dosbox expert, what do I need to change?
That sounds like a cycles issue. If you open dosbox.conf in notepad, scroll down to the cycles=auto option. Set a fixed cycle of around 100000 to begin with (cycles=100000)
DeleteI'd also change the cycle up and cycle down to something like 1000 or (the default of 10 will be too minor of a difference for such a graphically complex game). This means you can change the speed on the fly in-game by pressing Ctrl-F11 and Ctrl-F12. (cycleup=10000 & cycledown=10000)
I'd also change fullresolution= to original (fullresolution=original) to fix any issues with the aspect ratio - this is one of my earlier installers and I've learned a lot since.
Usually the default auto cycles works well for most users in most games and it was serviceable for my Windows 7 PC. I've played it a little just now on my beefed up Windows 10 machine and it does run a unplayably fast. 100000 cycles works well for me but you may have to raise it when you get to larger rooms.
I will update the installer in the next few days.
Thanks for the tip!
DeleteSetting the cycles to 100000 made the raptors walk around at a much more convincing speed.
I did one CTRL-F11 which seemed to make it work even better.
Thanks again!
Hi there, I dont suppose there is any chance you could re-upload this .. when i tried to download it, i got the message account not found
ReplyDeleteHello, and sorry for late reply (day job took me away).
DeleteI've just tested the link and both files are there. Follow the info in the FAQ or 4Shared's help pages if you're stuck.
Your blog is impressive, amazing games and work!
ReplyDeleteWiondows 11 getting:
ReplyDeleteFile corrupt or unreadable
CD/Game.iso
You will have to run this utility again to completely install Azrael's Tear
also when running r.exe manually and getting to the first guy "I will tell you about the test" it crashes due to missing sound file. lurka
DeleteThe error is due to the installer not being able to find the other .bin file. Read the FAQ (link at top of page) for more info.
DeleteIf i load a saved state the game gets pretty slow, what could be? Windows 7.
ReplyDeleteJust wanted to give a big 'ol THANK YOU for your work and all that you do. Just discovered this game and thanks to the YT channel Dungeon Chill, I remembered he had mentioned your website when he did a video on Cosmology of Kyoto, only to find you Azrael's Tear on here as well! You're a saint. Thank you again!
ReplyDeleteI take it you need a 64bit CPU to play this game as on my Netbook (N280) 1.66Ghz (2 Gb Ram) Nvidia Ion (windows 7 Starter 32bit) screen just flashes the cmd for a second & when go into the program & click Run as admin I get ' this file not compatible with this very of Win check whether u need x86 (32) or x 64 (64) ver of the prg
ReplyDelete