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Friday 23 June 2017


https://blogger.googleusercontent.com/img/a/AVvXsEiEQfLaWC2fGow-dFGkhikKVUznG6MbnXV9-fnaOi1PRAUSUqvnu0aNFcMEU1-G1Imcco51vcfZ31St6T7-yzqkaZQU7aA1BP1SsCfhEYjJxB-wrSTUwcGUQMaN-sEhnaeyQif_w3ueputjsCWYtwtItqfUehHQb7Nd-T9QqK6MIGs7-dYV_XEObrC4=s1500  https://blogger.googleusercontent.com/img/a/AVvXsEj7C74h9SrcEVMTzwcp5w5bRCXvqLBxCm4bowQm2U3Ok6pnKvQI5mtYKBxbT7d0rk-xhPgMOpV1lp9dg8s3rWLG5dL2EL4u5KdMgFR_osb_uNBEFiX8b8hcIXefGj0qy7OGliNbioZeqs5frKSShyN9pkrmrubLw0b2-LdljqjXSq15Yv3KZNKQxdIC=s1500  https://blogger.googleusercontent.com/img/a/AVvXsEgJVMXIKA3btJE2CrBXvHjPDiqLae6cdxDzhNLrzT6fZsN1UIOu-0XyocDlfJomYjG7RbIWwVU49ljbUDkP3TTlCmQnE6pfhVmwul1el6RDOoLiaxUPN0qd9jBj18iaApiCHSOvIhGE6A8Na5binJ-6-NAtgjq6N1NdGhydLknmweS8rYlEed8IWBQ3=s1500

SEGA are the king of the arcade, and they were on a high in the golden era of the 90s. Virtua Cop (or Virtua Squad in some territories) was their magnum opus for the on-rails light-gun shooter. Arguably the best home conversion at the time was not on the SEGA Saturn - their own console hardware - but the impressive 1997 PC ports.

Ok, so a light gun is out of the picture but the Saturn's Stunner would only be compatible with old-school CRT TVs anyway. The mouse is a decent alternative. The graphics are crisper too, allowing for translucent textures that SEGA's console was simply not able to do.

For those not in the know, Virtua Cop was created for the arcades in 1994 by famed SEGA AM2 designer Yu Suzuki (OutRun, Virtua Fighter, Shenmue). Like other titles in the Virtua series of games, it was the first of its genre to use 3D polygons. This allowed for a more cohesive game world than what we've seen before as well as context-sensitive animations. Depending on where an enemy is shot, he will react accordingly. It was ported to the Saturn in 1995 with the PC version - the one we're talking abot here - coming a few years later. The sequel, Virtua Cop 2 followed suit with improved graphical techniques such as texture-mapped polygons.

The story is a basic one, two cops nicknamed Rage and Smarty battle against the gun-running EVL Corporation. Their armed goons are not only numerous but seem to have the magical ability of teleportation. Maybe it's a prerequisite for the job.

One of the defining visual features of the series in the dynamic camera. It will zoom into the enemy with a circular reticle that changes from green to red the closer he is to shooting. It still looks impressive, though I have a few niggles about it. By using the mouse, the moving screen can put off your aim unless you have memorised the pre-determined movements on each level. Nothing is more annoying that aiming to shoot only to have the camera position move you out of the way. Ther split-second in which this can happen shows the kind of reflexes you'll need for the game.

The extra modes for Virtua Cop 1 & 2 respectively

Like the console port, the PC version of the PC game has a 'Training' mode that's a basic shooting gallery. You can play against an AI-controlled police officer for that competitive edge, but again, the mouse is slightly detrimental to the speed and accuracy that a light gun would give. Perhaps tweaking the mouse sensitivity in the DOSBox configuration would help.

Virtua Cop 2 plays pretty much the same as the first, but the set pieces are far snazzier. The in-game scenes are thrilling whether it be a high-speed car chase or a shoot-out on top of a moving train. It makes for a more intense game, as well as a more difficult one. Halfway through each level, you'll be given a fork in the road which adds to the replayability too. Sadly, there's still no light gun support (a bugbear for all such games of the PC) but the controls have been tweaked slightly to help with the chaos that appears on-screen. Where Virtua Cop 1 asks you to reload with a double-click to the right mouse button, the sequel requires only a single click. The camera moves a lot more here, so I noticed the aiming problem a lot more here, but that could just be me being terrible at the game.

The sequel also uses the extra year of development time over its console counterpart to add an extra game mode, one which cannot be found in the Saturn version. Called 'Proving Ground', it sees you trying to attack a specific enemy from a variety of vantage points. Depending on where you're coming from it may take several grunts before you reach the big bad and if you don't make it to him within a few seconds, you choose another point. Run out of places and it's game over. It's an interesting addition but I do think it could've been fleshed out a bit more. It's better than nothing which is what all of the other ports got, including the PS2's Elite Edition.

Despite the lack of a physical gun to hold in your hand, I still say the Windows versions of Virtua Cop 1 & 2 are the best of the home conversions, at least for the time. The simple polygonal visuals still look appealing to this day, and SEGA's masterful arcade style will forever be evergreen. A couple of true classics.

To download the Virtua Cop 1+2 Collection, follow the link below. This exclusive installer uses the DOSBox Daum build of DOSBox 0.74 running Windows '95. Press F1 in-game for help files and Alt-F4 to return to emulated desktop. Tested on Windows 10.

File Size: 330 Mb.  Install Size: 590 Mb.  Need help? Consult the Collection Chamber FAQ

IMPORTANT - Remember to shut down the emulated version of Windows before exiting DOSBox. This could potentially result in errors, lost saves and corrupt data. Press Ctrl-F9 when it is safe to do so.


To download Virtua Cop (Version 2), follow the link below. This is a custom installer exclusive to The Collection Chamber uses  DxWind to run on modern systems. nGlide 3D Wrapper (included) must be installed. Manual included. Tested on Windows 10.

File Size: 146 Mb.  Install Size: 227 Mb.  Need help? Consult the Collection Chamber FAQ


To download Virtua Cop 2 (Version 2), follow the link below. This is a custom installer exclusive to The Collection Chamber uses  DxWind to run on modern systems. nGlide 3D Wrapper (included) must be installed. Manual included. Tested on Windows 10.
  18.07.2020 - Ver.2 - Updated DxWnd to v2.05.81 which allows for Direct 3D compatibility.
                                   Converted game HLP to PDF making it viewable on modern Windows.

File Size: 91.7 Mb.  Install Size: 118 Mb.  Need help? Consult the Collection Chamber FAQ


Virtua Cop & Virtua Cop 2 are © SEGA
Review, Cover Design and Installer created by me

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  1. Aaaah, cool to play VC2 again. Now I see where I got that faster-than-my-brain triggerfinger twitch move I sometimes execute without thinking.

    Agreed, the camera mobing by itself can really mess with your aim. And those "Somebody help me!" civvies are such a drag XD

    Some comments on the ChamberNotes included with the game:

    I'm not sure how I did it, but I got it running without a hitch on my system. I did not touch DxWnd for that, I just messed around with the video settings in the game itself, that you can access via the file menu using ALT. First I got some weird results, but then suddenly it started to work, also on a clean boot.

    It did run on the wrong monitor though. I have some issues with Windows being confused about what my primary monitor is. This can probably be fixed using DxWnd, but I just edited the /DxWnd/VC2.dxw file and changed monitorid0 from 0 to 1.

  2. Thank you for this brings back so much memories from the arcarde!

  3. Does anyone know why the screen goes all grey when you swap from 'Direct Draw' into 'Direct 3D' mode in the device menu?

    Surely 'Direct 3D mode' would look a lot nicer?

    Is this down to a setting that needs to be changed in DxwWnd?

    You CAN run the game in Direct 3D mode by bypassing DxWnd and just clicking on 'Virtua Cop 2\DxWnd\VC2\PPJ2DD.EXE' directly but the game runs in a small window.

    Would be great to play this fullscreen in Direct 3D mode if anyone please knows how to!! :)

    1. I take it you're talking about Virtua Cop 2? It looks like my ChamberNotes within the install are all wrong so I'm going by memory here. If I recall, I came upon the same issues as you but didn't spend too much time on it as the DDraw image upscaled nicely.

      I'm currently testing with a newer version of DxWnd which may look promising so check back here often.

    2. Version 2 is up now. Looks like the new DxWnd solved it!

  4. How can I hide the menu bar during gameplay?

    1. As far as I can tell, there's no way to hide the menu bar in the PC port. A fair amount of early Windows games of this era (eg Fury3, Shadow Master) were programed in this way.

  5. https://www.mediafire.com/file/tsvoeug0jk7v0x1/Virtua_Cop_1_y_2_Sega_Model_2_Emu_1.1.rar/file

  6. Is there any way to just settings in VC1?

    1. Alas no. This PC port is locked to 640x480 with no option to change it. A lot of the SEGA ports were like this at the time.