Many games and movies are held within the Collection Chamber's vault, unseen by modern means. It's time for them to be released.
Wednesday, 31 August 2016
BATMAN - THE CAPED CRUSADER
The majority of licensed games - particularly those based on superheroes - tend to follow the same action-based formula. Batman, on the other hand, has often bucked the trend. He's starred in the usual beat-em-ups and platformers but his keen detective skills have occasionally landed him in some adventure titles. Case in point - Batman: The Caped Crusader.
Posted by Biffman 101 at 19:58 No comments:
Monday, 29 August 2016
STAR TREK: KLINGON
Star Trek: Klingon came about in 1996 amidst a glut of games based on the mother of all sci-fi franchises. At that time theatres were showing the first sole Next Generation film in First Contact, two current shows were airing on TV alongside the endless re-runs of the original series and a grand total of eight computer and video games were clogging up store shelves. How did this FMV title fare?
Friday, 26 August 2016
DUST: A TALE OF THE WIRED WEST
The Western is a good genre choice for any game. The setting fits well with for both action and adventuring alike but there's one thing has always amused me; why are wild west adventure games afraid of being serious? From Freddy Pharkas, Fennimore Fillmore and even Fievel Goes West, the tone is always light-hearted. Dust: A Tale of the Wild West released in 1995 by Cyberflix fits right into that same mould.
Thursday, 11 August 2016
TREASURES OF THE DEEP
There's something primal about treasure hunting. It has sparked the imagination of many authors, screenwriters and artists for centuries with videogames being no different. The likes of Tomb Raider and Uncharted may be the popular choices but what about the lesser-known games? Released on the PlayStation in 1997 by the arcade gurus Namco, Treasures of the Deep takes the archaeological action into the depths of the ocean...
Saturday, 6 August 2016
DISNEY'S ACTIVITY CENTRES
There's not really a lot of quality gaming for the very young. Most titles are little more than a trick to teach basic math to an unsuspecting 4-year-old, but Disney bucked the trend in the 90s by catering to all demographics. Older gamers got the 16-bit platformers on consoles, while the pre-schoolers got the high production values of the Animated Storybooks. The Activity Centre series - three of which you can find here - falls somewhere in the middle in both quality as well as age-range.
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