Sunday, 22 November 2015
Babies are strange creatures; a mini human being completely dependent on their fully-formed kin to live. Put them in a video game and developers will either support or subvert that claim. Lighthouse: The Dark Being, a Sierra adventure from 1996, takes the former approach and teaches you everything about how not to be a parent.
Wednesday, 18 November 2015
In a far off desert planet, a war rages. The House of Horus fights the evil empire of Set for supremacy. The landscape is dotted with Egyptian-style pyramids and architecture yet technology is drastically advanced compared to our own. Sandships fly across the landscape locked in dogfights. Is the Stargate movie? Nope. It's a little known action flight sim called Sandwarriors.
Sunday, 15 November 2015
Ah, Myst. What memories. Before its plot became so overly convoluted that understanding it was a puzzle in itself, it was the pinnacle of PC gaming. The logic puzzles were difficult, but not unsolvable. The world was rich and detailed without forcing exposition on the player. It was a masterpiece. Earlier this year, a free independent game based in the universe entitled RoonSehv not only broke grounds on what a fan-made could be, but it also reminded me why I loved this franchise to begin with.
Wednesday, 11 November 2015
The Inca series is a weird one to categorise. I first came to know them as adventure games - at least that's what Home of the Underdogs described them as - but there's just as much action. Perhaps even more so. It is set firmly in an ancient Inca setting, yet a large portion takes place in space with all of the futuristic sci-fi trappings. So which kind of game is it?
Saturday, 7 November 2015
The Egyptian setting has been out of vogue in the video game landscape for some time now (I don't consider those cheap puzzle and casino titles that clutter the app stores to be games). Twenty years ago, this was a different matter. Alongside the likes of Powerslave, Pharaoh and Sandwarriors, Electronic Arts' 1997 game S.C.A.R.A.B. lies smack bang in the middle of this mini craze.
Tuesday, 3 November 2015
After the success of the first Shivers, Sierra put into development a sequel that would attempt to up the ante of everything that went before. Considering it's Halloween (or thereabouts), can it finally succeed in being scary?