Wednesday, 31 August 2022
Summer is coming to a close, but what better way to distract from the boredom of the office job/school work/financial crisis than a nostalgic trip to the 90s with a quintet of lesser known gems of the era. My good pal Austin is back with a review of SpaceKids (1995 MicroProse) , a strange supposedly educational title that plays like a wordless multi-path adventure. One adventure game I've always been meaning to play is Escape from Delirium (1995 Virtual X-Perience), a shareware title who wears its LucasArts inspiration on its sleeves. For a more Myst-like adventure, try Titanic: A Mysterious Undersea Adventure (1998 Dosch Design GmbH) which has more to do with an Atlantis-like subken city than a sunken passenger ship. If you want a little more action, the mech shooter Iron Assault (1995 Graffiti) may be more up your alley or, if you want to drive fast through the British countryside, give Mobil 1 Rally Championship (1999 Actualize Ltd & Magnetic Scrolls Ltd) a go.
That's not all! I've updated a couple of packages too! Azrael's Tear now uses a different fork of DOSBox to help even out its speed (thought like the original game, it is still prone to the odd slowdown). I've also updated both the DOS and PlayStation version of Silverload. Among the plethora of changes, the DOS original now includes a scan of the manual while the PlayStation remake now supports mouse control. Head on over to their game pages to download and find out more.
And while your at it, check out August's games by clicking on the links after the jump...
Monday, 1 August 2022
After nearly 2 years of missing it, my luck finally ran out and I caught Covid this month. On the hottest day ever recorded no less. I think a trip to London Film & Comic Con did it to me and you know what? It was worth it. The promised gaming section was a bit of a disappointment (the highlight being a Lady Dimitrescu cosplayer) but everything else was pretty damn cool. Met a few talented artists, got a Gremlins comic signed by Zach Galligan and spent way too much money on memorabilia.
Despite all of this going on, and my usual real-world distractions, I still managed to get some content up for this site (though making time for the YouTube side of things is unfortunately still an issue). For the month of July we have Backpacker: The Lost Florence Gold Mine (1997 Animagination) a long forgotten point-and-click adventure, Get Medieval (1998 Microïds & Monolith Productions Inc) a humurous Gauntlet clone, Jewels II: The Ultimate Challenge (1998 Hoffmann + Associates Inc) a highly atmospheric puzzle adventure, One Must Fall 2097 (1994 Epic MegaGames) which is still one of the best PC-exclusive fighters and Sanity: Aiken's Artifact (2000 Monolith Productions Inc) an interesting action RPG with unique mechanics. Check them out by clicking the links after the jump.
I've also updated Blazing Dragons to run on ScummVM. You can now play this PlayStation adventure game with a mouse making for a much better user experience.