Nocturne is a fun 3D horror game that takes a lot of inspiration from the Resident Evil games as well as the cultural phenomenon that was The X-Files, but can this original tale of demon hunting capture an audience like those frachises could?
Released in late 1999, Terminal Reality's game was praised at the time for its great graphics, in particular the use of light and shadows. It garnered mostly positive reviews but sold poorly. It sold so poorly that its intended sequel was reworked to be made into an original game by the name of BloodRayne, which fared a lot better in the crowded market place to the point that it's still sold to this day.
You play as The Stranger, an operative of Spookhouse, a secret organisation founded by President Roosevelt tasked with investigating strange cases. What makes this plot different from its inspirations is the setting - The 1920s Prohibition and Great Depression.
Rather than being one long story, Nocturne is broken up into four self-contained acts. They can be played in any order, but it is recommended to follow them chronologically as some details will spill over and make more sense this way. These acts will see you battle werewolves, zombies, ghouls and vampires - the latter of which would become the tentpole of the series' successor BloodRayne.
Like its contemporaries in the survival horror genre, Nocturne features a tank-like control scheme. Where it differs, however, is in its implementation of the mouse for turning and aiming - much like a first-person shooter. This takes quite a while to get used to, and one that I can never fully get the hang of. I don't think this scheme works particularly well in a pre-rendered static environments of a survival horror. You'll often find yourself battling with the control scheme when an enemy attacks, and there is a greater emphasis on action than puzzle solving so it will happen often. Luckily, the controls are completely re-configurable and it even unofficially supports the XBox360 controller.
Being developed in 1999, it's a surprise to find that it plays well on modern machines without much modification. There are a couple of warning signs that may first appear when you start the game up, but these can be easily ignored - the game runs fine despite them.
1999 was a weird year in PC gaming. A lot of great PC exclusive games such as Grim Fandango and Discworld Noir (which was PC only in the US) were ignored as console gaming became more popular. It became harder to find success with PC exclusive games outside of the strategy and FPS genres and the advancement of 3D graphics caused development costs to rise. BloodRayne fared much better getting a numbered sequel, but these were developed for all major consoles at the time as well.
This game deserves to be released from the depths of the Collection Chamber so that everyone can enjoy the entertaining storyline and graphics that still hold up somewhat. Give it a go by following the download link below.
To download the game, follow the link below. This is a custom installer exclusive to The Collection Chamber that will install the game. It will run natively on modern systems using DDrawCompat. Manual, Editor and Promotional Extras included. Soundtrack added as separate download. Read the ChamberNotes.txt for more detailed information. Tested on Windows 10.
02.07.2015 - Version 2 - Improved installer
21.01.2023 - Version 3 - Added DDrawCompat 0.4.0 for better compatibility
Added Nocturne Editor
Added promotional extras
Added Soundtrack as separate download
30.08.2023 - Version 3 - PATCH - Includes DDrawCompat configuration file
This limites the framerate to 30FPS that fixes wind physics and other bugs
Read PatchNotes for more info
File Size: 801 Mb. Install Size: 1.37 Gb. Need help? Consult the Collection Chamber FAQ
Nocturne is © Terminal Reality
Review, Cover Design and Installer created by me