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Tuesday, 31 March 2015


In 1977, Terry Brooks wrote the first novel in his Shannara series and cemented epic fantasy on his readers rarely seen since The Lord of the Rings. In 1995 Legend Entertainment developed the as yet only adaptation of his work; Shannara (note: an underwhelming MTV series aimed at teens has since aired)...

It is perhaps fitting that Legend Entertainment were the ones to adapt this series. The company began from the ashes of Infocom, the great game company known for text adventures such as Hitchhiker's Guide to the Galaxy and Zork. They know a thing or two about how to tell an interactive tale and if that's not pedigree enough, they've hired the lead designers of Sierra's Quest for Glory series to oversee the production.

The game is an original story taking place between the first and second book. It begins with our hero Jak dreaming about evil things. Brona, the Sauron like antagonist has been resurrected and begins to morph his goblin henchman into various forms. He doesn't stop there as it turns out he has spread his orc-like minions throughout the lands to cause all kinds of havoc. The only way to defeat him is to re-forge the broken Sword of Shannara which can only be done by finding several magical artefacts unique to each race. And so a fellowship was created. The fellowship of the ri.. er, sword.

In case you haven't guessed there's a lot of similarities between this series and The Lord of the Rings. On release, the first novel was justly criticised for adhering too closely to Tolkien's tome and is a debate that still goes on to this day. The truth is that Brook's novels still make for an entertaining read, with enough to distinguish them from his obvious inspiration, especially in the later books.

Anyway, back to the game. This is a first-person point-and-click adventure in the style that Legend was known for. What differentiates itself from its contemporaries is an RPG element that was brought over from Quest for Glory. There are simplified turn-based fight scenes, multiple party members and an overworld map to explore. Unfortunately, these aren't particularly well done and are the worst parts of the game. You don't gain stats or spells and it is in fact advised that you simply run away from a fight. The over-world is basic and its only reason for existence is to get from A to B while easily avoiding - or running away from - enemies.

Luckily the rest of the game is lives up to the Legend legend. The story is excellent capturing the feel of the books that are greatly helped by being expertly written and acted. The company's text-based past is fairly obvious as there is a lot of prose and dialogue to get through, but they are never a chore. It is also evident in the graphics. They are very well drawn but contain little to no animation. It's not unusual for a scene to be described to you rather than shown which I personally think fits quite well with the game's design. It gives it a feeling like your part of a novel.

There are several characters that join your fellowship, which are often used in the puzzle-solving in the adventure elements. Every one of them is interesting and you do begin to actually care for some of them. All dialogue has speech to accompany them and it's always a nice surprise to find out that they are actually competent actors and not embarrassed programmers forced into the recording booth to save money.

I thoroughly enjoyed my time in the world of Shannara. Why not take a visit there yourself and let me know your thoughts? You won't be disappointed. That is unless you choose to fight in the combat scenes.

To download the game, follow the link below. This custom installer exclusive to The Collection Chamber uses the DOSBox-X build of DOSBox to bring the game to modern systems. Manual included. Read the ChamberNotes.txt for more detailed information. Tested on Windows 10.
  07.11.2015 - Version 2 - Improved installer.
  21.01.2023 - Version 3 - Improved installer.
                                         Uses DOSBox-X instead of regular DOSBox.
                                         Added Gravis Ultrasound support.
  20.02.2023 - Version 4 - Updated DOSBox-X mapper file.
                                         Replaced DOS4GW.EXE with DOS/32 Advanced DOS Extender.
                                         Fixed Gravis Ultrasound crash

File Size: 455 Mb.  Install Size: 852 Mb.  Need help? Consult the Collection Chamber FAQ


Shannara (The Game) is © Legend Entertainment
Shannara (The Books) are © Terry Brooks
Review, Cover Design and Installer created by me

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Callahan's Crosstime Saloon  Fable  The Residents Double Pack


  1. For years I have been looking for a working copy with voices. Thank you so much for this.

  2. I too wish to echo my thanks for this. This is a very underrated adventure game in my opinion and I look forward to playing it again.

  3. Thank you so much for this. This is an excellent adventure game.

  4. I'm seeing a lot of crashing on the first part of the game at the stream, right after the locket falls from the tree into the stream. Doxbox-x very briefly presents a black screen with text on it, then exits. I've tried to capture the error text but I'm still figuring out how to do that. It's not consistent though, I've restarted the game several times, and on a few goes it made it past the first monster fight.

    I have your previous version and that works just fine though! I really like the DOSBox-X look and feel though - such an improvement on DOSbox.

    1. Hmm. Perhaps I should revert back. Most of the improvements (like Gravis Ultrasound) can be used on regular DOSBox. I'm aiming to return to all of my older installs at some point but I admit I didn't play too far with this new version and assumed the programs would be just as compatible as each other. I was intending to record a playthrough but time caught up with me. I'll put ver.2 back in the install folder for the time being, but I'll take a closer look next month.