THE COLOUR OF MAGIC
(1986 - ZX Spectrum, Commodore 64 & Amstrad CPC)
Based on the first-ever Discworld novel, which was only three years old at this point, The Colour of Magic also appeared on the Commodore 64 and the Amstrad CPC. This was also a time when Sir Terry was still working as a Press Officer for the Central Electricity Generating Board. It would be another year before his written work would become popular enough to become a full-time creator of worlds.
The Disc's first foray into interactivity written by Fergus McNeill (Carmageddon, Gender Wars) is a somewhat atypical text adventure. There were staples to this genre that The Colour of Magic did not adhere to making for a frustrating experience rather than a fresh one. Usually in such games when you move you would type North, South etc. The designers here have tried to be clever by replacing the compass with Discworld specific terms like Hubward, Rimward, Turnwise and Widdershins. This makes even the simplest action of walking somewhere or moving something much more frustrating. You have to pay great attention, often taking time to remember what the Discworldian term for North is. The parser is also very counter-intuitive. For example, to have a conversation you'd first need to "TALK TO" them, then say "SAY" before saying what you want to say.
This accentuated what I don't like about these types of games. You're not working out puzzles in order to proceed, but attempting to guess the mindset of the programmers and how they wanted you to do it. The variety of the English language makes for so many possibilities that it becomes maddening. On the flip-side it makes you appreciate the free-flowing and excellently designed interactive fiction that Infocom created a lot more.
Want to give it a try? You can do by downloading the game from the link at the bottom of the page.
The Colour of Magic for the Amstrad CPC (left), Commodore 64 (middle) and ZX Spectrum (right).
The ZX Spectrum may look the nicest, but by using a single floppy disk, the Amstrad CPC is the easiest to use.
SOUL MUSIC / WYRD SISTERS
(1997 - Animated TV Show)
Produced by Cosgrove Hall for the UK's Channel 4, Soul Music and it's sequel Wyrd Sisters are particularly noticeable for being the first full length dramatised adaptations of any Discworld novel. While the animations will never be confused to that of a Disney film, they are certainly pretty good for a lower budget British show in 1997. And for one that's not particularly aimed at kids.
If you could pick any one thing that these adaptations do right, it's the casting of Christopher Lee as Death. I can't think of a perfect voice for the all-caps speaking character and one that the recent Sky One adaptations felt the need to duplicate in The Colour of Magic.
The DVDs are unfortunately out of print, but you can view them on YouTube HERE.
THE WITCHES (BOARD GAME)
In 2013, Treefrog Games released a board game entitled Terry Pratchett's The Witches. It is a pseudo-sequel to their Ank-Morpork game, which I have yet to play.
This game offers a fun if rather slight experience that sees you play as one of four trainee witches tasked with helping the residents of Lancre in order to learn your craft. You do this by rolling dice to reach a certain number in order to resolve the problems represented as tiles. These come in green easy tiles or purple hard ones.
The easy tiles are a little too easy. So easy that defeating them becomes a little boring after a while. The true fun begins when attempting the hard tiles. These problems are far more perilous than 'Sick Pig' or 'Pregnancy' and are impossible to do with dice alone. You'll need to use cards to help you and if you still fail, different effects will happen.
If you're interested in this game or the more backstabbing original they are available to buy on Amazon. You can visit Treefrog's home page here for more information.
DISCWORLD MUD
In 1992, a fan-made MUD (or Multi-User Dungeon) was released and had become so popular it is still running to this day with regular updates. Essentially being a precursor to today's MMORPGs (Massively Multiplayer Online Role-Playing Games), these text-based games can take a lot of time and effort to get into. They also suffer from the same flaws as the modern counterparts in that new players have a tough time in a sea of seasoned and far more powerful players.
I didn't have much of a chance to get to grips with the game so I cannot give you much of an idea of what is involved. Since Sir Terry's death, the servers have been overloaded with fans and players coming back to the service.
PC Gamer does have a wonderful article that describes it much better than I could - mainly because he could actually play it. You can read it here.
You can play the mud here.
Terry Pratchett was one of a kind and someone whose crazy inventiveness, warmth and hilarious imagination will forever be a big part of my life. I think his family said it best:
AT LAST, SIR TERRY, WE MUST WALK TOGETHER.
Terry took Death's arm and followed him through the doors and on to the black desert under the endless night.
The End.

To download The Colour of Magic, follow the link below. This custom installer exclusive to The Collection Chamber uses the Retroarch with the Caprice32, Vice x64 & Fuse to emulate the Amstrad CPC, Commodore 64 and ZX Spectrum respectively. Manuals and Map included. Read the ChamberNotes.txt for more detailed information. Tested on Windows 10.
01.07.2015 - Version 2 - Improved installer
04.09.2025 - Version 3 - Now uses Retroarch v1.21.0 with the Fuse core instead of Speccy for the ZX Spectrum version..
Added Commodore 64 version using the Vice x64 core.
Added Amstrad CPC version using the Caprice 32 core.
Added PDF Manuals for all versions.
Added PDF Map.
Improved custom menu.
Improved installer.
Fleshed out ChamberNotes to reflect changes.
File Size: 62.0 Mb. Install Size: 183 Mb. Need help? Consult the Collection Chamber FAQ
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Really enjoyed the read!
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