One small step for the moon... one giant shock for mankind!
The Lunar Free State has declared independence from the Earth. For a rebel Lunar Militiaman like you, that means strategic combat against the military might of the United Nations on treacherous moonscapes and space stations.
- Voice Recognition Technology lets you talk directly to fellow rebels in multi-player squads.
- Lunar combat assignments include infiltration, search and destroy, defense and rescue missions.
- 3 multi-player modes: Combat, Squad and Capture the Flag.
- The rebellion against the United Nations will lead you from the moon to a space station and ultimately, alien worlds.
- Dynamic colored lighting model, 64,000 colors and incredibly hi-res graphics.
- Variable level gravity and limited oxygen supply will challenge the most experienced lunar militiaman.
~ from the back of the box
In 1995 Rebel Moon gave us an entirely average FPS and two years later Fenris Wolf has done the same thing by developing Revel Moon Rising. There are a number of talking points when it was released in the summer of 1997 such as hyping up Intel's MMX technology in much the same way the previous entry did for Creative Labs 3D Cards. The dynamic lighting, smooth frame rate and higher resolutions this new hardware unlocks sets it apart from its peers, as does the voice recognition for online multiplayer matches. Sadly, like most older games that have it, internet play no longer works so I cannot comment on how well the voice recognition works.
Similar to the first game, the single-player game remains just above average. The engine is 2.5D instead of fully 3D which doesn't bode well for its sales considering Quake II will be out later in the year. Where it does innovate is in the mission objectives. Some stages are quite large and maze-like, so the task of destroying a number of MacGuffins before is more difficult than it needs to be but when you have an escort to protect it gets a lot more interesting. You may find yourself holding the baby - a literal alien one - as you escape to safety. Other times you have to ferry prisoners to safety or defend a base from hoarding enemies. Unfortunately, these types of level innovations are not the norm. Most are simply huge, similar looking labyrinths that have you wandering around aimlessly trying to find that missed switch to press, hidden satellite dish to destroy or cyborg prototype to kill.
The overall presentation is a little too barebones for my liking too. There is no cut scenes or fancy intro sequences. The story, objectives and any other important information are dumped into a single screen before each level. Taking place on the moon, the visuals are understandably grey with little colour spread around. When there is something bright and shiny, it does stand out making red switches easier to notice and the glowing hues of your plasma gun stand out all the more.
Putting aside the designer's personal beliefs (see the Rebel Moon review), Rebel Moon Rising is average in every regard. Competent, fun but it looks and plays like almost every other shooter out there. It may innovate in certain areas, but it simply could not and cannot compete with the best in shooters at the time. Like id's fully 3D all-time classic.
To download the game, follow the link below. This is a custom installer exclusive to The Collection Chamber uses DxWind to run on modern systems. nGlide 3D Wrapper (included) must be installed. Manual included. Tested on Windows 10.
File Size: 157 Mb. Install Size: 187 Mb. Need help? Consult the Collection Chamber FAQ
Rebel Moon Rising is © Fenris Wolf Ltd
Review, Cover Design and Installer created by me