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The witches have been destroyed in their lair on the Island of Char! Returning to your homeland, you are greeted with newborn hope, pride and great celebration. After the revelry, you awaken to a dawn filled with eerie silence that looms in the still air. Your countrymen are gone!

The great witch Cirae-Argoth has taken them to avenge the death of her sister. You have only yourself and your foolish meddling to blame. But you are not meant to die...yet! Alone in the land that you have fought so fiercely to protect, you must gather your strenght and use your anger to fight for BLOOD VENGENCE.
~ from the back of the box

If Witchaven can be seen as a decent shooter marred by some bizarre design choices from the notorious Capstone, then its 1996 sequel can be seen as, well, pretty much more of the same. Witchaven 2: Blood Vengeance does little to improve on the unfortunate dead ends and traps that made the first one so frustrating, and their audience must have felt the same as the Miami-based developers closed shop later that same year making Witchaven 2 their final game.

Much like the original (a phrase I'm doomed to repeat when talking about this game), the structure of the levels in and of themselves are decent, evoking a gothic eeriness in keeping with the medieval fantasy theme, but the overall design has some unnecessary niggles. Bizzare enemy placement will have you taking damage the moment you spawn into a stage and unforeseen traps later down the line destroy any sense of wonder when all you want to do is explore. You may feel a little elated to find a seemingly hidden secret passageway only for it to end in an unescapable trap leaving no way out except restarting the level.

Powerup potions and spells, such as 'fly' and 'resist fire' appear to be get-out-of-jail-free cards for the lazy level progression and their clumsy implementation is no better handled than before. In fact, save for some new spells and enemies, there is nothing new here to warrant it being called a sequel over an addon.

The graphics and sound do remain as some of the game's best features, and the melee combat is just as satisfying but taken as a whole Witchaven 2 is ultimately a little disappointing. Just like the first game. As is the norm for Capstone, it feels little rushed, slightly incompetent and a massive missed opportunity - and yet it's easily one of the company's best games. No wonder they went under.

As of 9th June 2021, Witchaven II is now available to buy DRM free on Good Old Games.

Buy from GOG

Witchaven 2: Blood Vengeance is © Intracorp Entertainment
Review, Cover Design and Installer created by me

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  1. You absolute legend! I know it's a bit clunky but i've got fond memories of playing this.

  2. Capstone are so fascinating. They made "point n click" adventure games out of things that never needed a point n click translation. I used to call them Crapstone, considering myself so brilliant for it.

  3. Biff you forgot to mention the most crucial detail: the ending (one of the biggest mindscrews of all time)

  4. When I use the setup.bat and go through the motions to change my keybinds, they do not save in the game. The game does not recognize anything I changed in the setup. Could you help me figure out why this might be happening?

    1. I believe this is a bug from the original release and you'll have to edit the controls.cfg directly (open it in Notepad). It's in the following folder


      The issue here is that it uses Hex codes instead of keyboad keys, so use the following site to decipher it.


      There are some fanmade fixes which may make it into a revision, but I'm not sure if it fixes this issue as I've not tested them.

    2. I tried this but to no avail. I inserted all of the correct hexcode in the control.cfg file and still nothing changed in game.