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Wednesday, 20 December 2023

CHRISTMAS COUNTDOWN - DAY 7


It's time to explore the midnight lands in the seventh game of the great Collection Chamber Christmas Countdown. Mike Singleton's Lords of Midnight III: The Citadel (1995 Maelstrom Games & Domark) is an ambitious open-world RPG with a generous helping of Dragons. Read my full thoughts after the jump.

Click on the images below to head on over to the game page.




1995 Maelstrom Games & Domark
DOS
Role Play-Fantasy-Dragons!


Like this? Try These...

https://collectionchamber.blogspot.com/p/captive-ii-liberation.html  https://collectionchamber.blogspot.com/2015/07/menzoberranzan.html  https://collectionchamber.blogspot.com/p/worlds-of-legend-son-of-empire.html



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2 comments:

  1. My two favourite games from the 8 bit days were LOM and Doomdarks Revenge. They're still two of my all time favourite games to this day and I still play them regularly on various formats. Sadly you're right about Citadel though Sir Biffman, Mike reached too high with an engine that was deeply flawed but it was a beautiful failure all the same. Always hoped that Mike would revisit it one day but sadly that was never to be. Thank you for preserving The Citadel (and its magnificent prequels and documentation etc) though as I believe its still an important game despite its many flaws. Long live the memory of the visionary and pioneering Mike Singleton.

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  2. Man, so sad that this game was such a broken and almost unplayable mess. I too hold LoM and DDR in highest esteem - they are the reason I still have a real Speccy here! They were so incredibly revolutionary and unique and still are today in many regards. To me it's still an utter marvel that Mike managed to press so much in 48 kb. Especially in the case of DDR, where way over a hundred armies and lords move independently with their different motivations and character traits, basically portraying a complete world of civil war turmoil and brutal conquest. The Citadel is, especially compared to the slick and elegant simplicity of these perfectly programmed games, nothing like it. You can see some elements of a much greater game than the engine could bear but it was basically a stillbirth situation with this game. It just doesn't work. I'll never understand why the decision was made to make the whole game realtime. That was the gravest of all mistakes with this game in my opinion.

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