It's time to enter the Drome. Prepare to clash with the world's fastest and most lethal warriors as your team battles for league supremacy. In this sport, you're more than an athlete - you're a high-speed killing machine... Litter the surface of the Drome with severed limbs and boost the body count. Do whatever it takes to win or survive. Because if the speed doesn't kill you, your opponents will.
- HOCKEY MEETS COMBAT
HyperBlade fuses the high-speed action of hockey with the slashing brutality of combat to bring you the only sport where you can win the game by slaughtering the entire opposing team.- DECAPITATING ACTION
Hack, grab, then score with your opponent's severed head! Dismember, maim and cripple your enemies with deadly weapons and lethal obstacles as the crowd chants for more.- MOTION-CAPTURED 3-D FURY
Perform 360° flips, rail slides and half-pipe shreds! Execute in-your-face tripping, kicking and body-checking! Each Drome is armed with power-ups, laser hurdles, ramps and armories.- SAVAGE NETWORK PLAY
Select from over 45 uniquely skilled players, three skill levels, 12 teams, 12 arenas and network play! Customize your teams with downloadable tools from the Activision Web site!- Enhanced graphics available with Direct 3-D compatible card.
~ from the back of the box
I'm not much of a sports fan, and that generally extends to my videogame habits. If I were ever to dive into a virtual team game there would need to be a fantastical or futuristic element to spark my interest. Games like Speedball or the more recent Rocket League do it for me far more than Madden or FIFA. HyperBlade is more or less ice hockey that's grabbed ideas from other sports and run riot with blood and violence. My interest is sparked.
As soon as a match starts, you can tell this will not be a normal sports game. The 'drome' arenas look as if it's been built inside a zeppelin what with its curved playfield and huge size. Situated at each end are the goals which, like hockey, are rather small and guarded by a keeper. You don't have direct control of the keeper, but you can switch between your on-field teammates at any time. Each blader is on skates which allows for some nice gameplay styles that are normally seen in extreme sports titles. If you reach the apex of the half-pipe field you can perform a simple trick before getting back in the game with a roar from the crowd. It's little more than an aesthetic choice but definitely a welcome and empowering one.
Like ice hockey, brawling is also a big part of the experience except here decapitation and dismemberment are listed as some of the consequences. At least you come armed with a 'jak', a futuristic version of a hockey stick that looks and acts like a sword. You can use it to swing at your opponents in a variety of fun moves which are expanded on more difficult settings. The fast-moving nature of the game means that it takes practice to actually hit others, and the oddly placed controls don't help (changing them in the menu is a must). If you're able to get hold of the puck (or 'rok' as it's known), it sticks to the end of the jak like a magnet, ready to be lobbed to a goal. In this respect, I guess it plays more like lacrosse than hockey, but what do I know?
The playfield is littered with a variety of obstacles and traps. Some spin wildly, slashing you with their blades if you get near. Others will add multipliers to your score. There's one nice gizmo that will charge the rok with electricity turning it into a deadly projectile. It's fun to discover all of the different traps which vary in type and placement between dromes. The developers seem to have strewn them across the playfield with little regard offering next to nothing to your game strategy. Throw the objects up in the air to see where they land and you'll get the same outcome. It reminds me of the many hurdles a horse has to navigate when showjumping. But with beheadings. The different drome locations don't offer much either, differing only in the object layout. Any variety the game may have certainly isn't in the visuals.
Before you enter the drome, you're able to choose your team - two strikers and a goalie as well as a couple of inexperienced subs. There's a major bias towards US teams with almost half hailing from those shores. That leaves only one UK based team called the Leeds Knights. It's a funny choice in name considering how bad the Leeds sports teams are (or so a reliable source from Manchester tells me). They each have a variety of stats but I didn't notice much of any difference. Perhaps those who have more than a casual interest in such games will make better use of them, but I just spammed attacks until I got lucky and scored. It wasn't often.
There's not much of a story set up to HyperBlade. There's no blurb to describe the background, the world's existence or anything to suggest what's going on in this world. Apparently, the reason for the violence is that medical technology has advanced so much that a decapitation or severed limb is no more of a permanent injury than a paper cut. The only way it's portrayed in-game is through some nice faux-adverts during the loading screens. The world-building is there, but it's sparingly presented.
The 3D graphics are made up of basic polygons that give a simplistic and clean look which compliments the art style. It's smoothly animated too. The developers took great advantage of motion capture techniques to bring realistic movements to the player. Naturally, they used hockey players as their subjects. There is an advanced 3DFX mode that adds some nicely detailed textures but I've yet to get it working (*Edit: Problem no more! See version 2). Even so, the gameplay is all there and it is by no means ugly.
Although I didn't take the time to get deep into the team stats and gameplay strategies that I guess would appeal to the more sporty types, I was still pleasantly surprised by how much fun I had. It's no Speedball or Rocket League which will forever be my go-to sports games if I'm ever in the mood, but it has a bloody charm of its own. It's the best it could be for 1996. There were few 3D sports games like this 20 years ago so I was shocked to learn of its commercial failure. The PlayStation and Saturn ports were subsequently cancelled as was the intended DOS support which is a shame. It has nevertheless garnered quite a following with many fans making do with running it in a glitchy compatibility mode (none of that here!). It did - and does - deserve better but if I'm honest it's not really a game for me.

To download the game, follow the link below. This custom installer exclusive to The Collection Chamber uses Peixoto's Patch to run on modern systems with with IMG Drive Lite to auto-mount the CD ISOs. Manual and Reference Card included. Read the ChamberNotes.txt for more detailed information. Tested on Windows 11.
29.04.2026 - Ver.2 - Now uses Peixoto's Patch to run the game natively instead of emulating Windows '95
with DOSBox DAUM.
This fixes stadium texture visibility.
Uses IMG Drive Lite to mount CD ISO to allow for CD audio.
Added PDF Reference Card alongside Manual.
X-Input controllers now supported.
Fleshed out ChamberNotes to reflect changes.
File Size: 421 Mb. Install Size: 556 Mb. Need help? Consult the Collection Chamber FAQ
HyperBlade is © Activision Inc
Review, Cover Design and Installer created by me.jpg)












Thanks so much for this! I have been looking for a good way to play this in windows 10.
ReplyDeleteI got the textures working at one point with my old PC, and it blew my mind. The textures were great. You could also unlock the overpowered team "Nemesis", they looked like a bunch of charcoal spikey armored aliens, and frequently decapitated on most player "kills".
ReplyDeleteI also remember the fatalities were permanent for the match, you could kill the entire enemy team and then spend the rest of the timer freestyle shooting at the enemy goal.
Game was great, my grandmother got it for me from mardens for like $6
after all these years i still don't know how to unlock that team, how you do that?
DeleteGreat game. Always played as the Las Vegas Blackjack... Had to be careful against some teams like Munich or you'd easily catch a fatality.
ReplyDeleteThank you SO MUCH ..!
ReplyDeleteHello!
ReplyDeleteHow to make my teammate and opponents to shoot on goal?
Good work but i have a problem.
ReplyDeleteWhen i play the gauntlet mode and reach the Chicago Machines the game stop with the message in "c++ term : memory pool empty"
Yes I had this issue as well. It's some kind of problem with the chicago team. It happened in both exhibition and gauntlet mode. Unfortunately that makes it impossible to complete the game since you have to win against every team in gauntlet mode.
DeleteI just wanted to add that the rest of the game is working just fine and every other team in the game has no issues. But whenever I play against chicago it takes around 30 seconds until the "c++ memory pool empty" window shows up. I've checked the black dosbox window that is running in the background and when the crash happens there are around 30 - 50 errors in the code until it ultimately crashes.
DeleteThe "c++ term : memory pool empty" error occurs when the chicago team uses a substitute player, usually when the health of the bot falls below the halfway point. I got around this issue by playing against chicago solo and scoring 2 points and moving around the arena in a circle until the timer runs out.
DeleteThe Nemesis team as the final opponent is completely broken. If you win against Jamaica and continue the game will load the screen that announces the final boss team (Nemesis) and then it will crash the game entirely. Unlike the chicago team I could not find any workaround since the game will crash right away. Unfortunately that means the game cannot be completed in its current form because the files are either damaged or corrupted.
I would like to thank the OP for the hard work of making this game available, sadly I cannot finish the game at this point.
Some of the 3DFX ground textures are awesome (Jamaica and Nemesis), I hope you get the 3DFX mode to work at some point in time. I remember doing screenshots of some of my victory scores, which I hardly ever do. Haven't played this probably for about 25 years.
ReplyDeleteHow to make multiplayer work?
ReplyDeleteThere is a YouTube channel called Transnational Hyperblade League - he managed to get the 3dfx mode working on his computer. Compared to the regular software rendering for the game, it is a night and day difference.
ReplyDeleteyeah i got it working too, and i made a multiplayer lobby for self hosted games. https://www.siljo-planet.net/ab/lobby.php?game=hyperblade
ReplyDeletehi admin we can pay you well for your traffic on collection chamber. please send us a message on telegram to get special rates from us
ReplyDelete