Saturday, 21 May 2016

RAMA

Famed Science-Fiction writer Arthur C. Clarke is often celebrated for his novels, but outside of 2001: A Space Odyssey and a couple of Twilight Zone credits, he's rarely seen in other mediums. Sierra and Dynamix's 1996 adventure game was the first attempt at a visually cinematic adaptation of his long-running Rama series, with only a text adventure and a radio drama before it. It's not based the 1972 original entitled Rendezvous with Rama, but 1989 sequel co-written by renowned scientist Gentry Lee...

Saturday, 14 May 2016

CHUCKIE EGG COLLECTION


With its killer chickens and a protagonist that just wants his breakfast, Chuckie Egg may sound like an odd premise for a game, but this early platformer originally for the BBC Micro holds a deeply nostalgic place in my heart. First released in 1983, it's one of my earliest memories of gaming and in revisiting it today, it's still a blast to play.

Saturday, 7 May 2016

POWERMONGER


Out of all of the great God games designed by the legendary Peter Molyneux, Powermonger seems to get the least amount of love. While the likes of Populous have been given a second lease of life through digital distribution, this strategy war game is nowhere to be found which is a shame as I think it's one of Bullfrog's best from their early years...

Thursday, 5 May 2016

THE SPACE BAR


For anyone into their text adventures, the name Steve Meretzky means a lot. He was the lead designer on many classic Infocom games including Planetfall, A Mind Forever Voyaging and The Hitchhiker's Guide to the Galaxy - each one an absolute gem. The Space Bar, a 1997 graphic adventure developed by his co-founded company Boffo Games, was to be his last major game...

Tuesday, 3 May 2016

UPDATES - MAY 2016


I've been going through my earlier installs and have updated/fixed some of their flaws. Check after the jump to find the full list of changes.

Sunday, 1 May 2016

CURSE OF ENCHANTIA


The early 90s was a golden age for the point 'n click adventure, with LucasArts and Sierra being the envy of every other publisher. Core Design, the developer who'd later give us Tomb Raider, entered the ring in 1992 with Curse of Enchantia.

Saturday, 30 April 2016

SCORCHER


Futuristic racers, in particular WipEout, were key in the mid-90s to change the perception of video games. No longer were they thought of by the masses as just children's playthings overflowing with kiddified mascot platformers, but visceral, adult and cool. Developers were quick to latch on to this craze, and Scavenger's 1996 effort Scorcher is one of the most interesting.